![]() ![]() However, there is always the risk of being hit by mobile suit weaponry (which will result in instant defeat), interception by other players on foot, and the unit being stolen/destroyed while unmanned. The player has the option to disembark from his/her unit to avoid detection when performing an invasion. Invade the opposing force's base to destroy it with a time bomb (or an Artillery MS' shell weaponry).Capture outposts scattered around the map area.Once all preparations are complete, teams will emerge from their respective home bases and start a mission with several objectives: The game will not begin until there is an equal number of participants and all players from both sides confirm a complete launch preparation. New players entering a Quick Match will be randomly put into the Federation or Zeon forces with a starter unit (GM/Zaku II). Players are grouped into teams, minimum of four, maximum of six per side. Otherwise, it will only result in a rather costly stun lock hit. The timing can be tricky, but if it successfully connects while an enemy is performing a melee attack, a counter with a special knockdown move (varies by MS type) will activate, inflicting some damage in the process. ![]()
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